In today’s blog we are going to create a new facade style by using the existing façade style catalog.
So let’s start and see how the styles can be changed:
First open a model for example Tiny Town which comes with the Galileo setup. Select a building you want to use as patient today and zoom to it.
Now, open the "Style Palette" from the menu bar. The "Style Palette" is a collection of style catalogs who provides styles of different assets organized in catalogs. Within a catalog you may group your styles as you want.
Note: It will be good to work on a copy set of styles instead of changing the original one Therefore you would hit the “duplicate” button under catalog editing to duplicate the currently selected catalog you are in. Single styles can also be duplicated by using the duplicate button in the style section of the Style Explorer.
Once the copy is created select one of the styles you want to edit and double click on it. The “Façade Style Editor” opens up.
On the left side you are able to add new Layouts, which are the different representations of a style. Right now we are not able to choose them appropriate. Only one layout will be used so better stick to just one layout per style.
On the right you will find “Block Sequence”. Block Sequences can be used to define a whole façade by adding one sequence on another from left to right. The name you give is just a name or description. In this case it provides the information of the floor sequences.
In the lower part of the Editor you can change the extent of the façade preview in width and height. The “preview” gives you a direct feedback on the changes and provides a “3D Geometry” preview as well. The Size option can be used to view the adoption of styles on different façade sizes depending on the defined patterns.
To finally change the façade style you need to double click on the Block Sequence name or the edit button right next to it. In the” Block and Floor Arrangement Editor” the different floors can be designed from façade pieces such as windows, door, edges or façade elements.
Let’s see how this works:
First you may add some floors by giving them a name. Here the names are df, fl00, fl01 to fl03. The added floors are shown in a list on the left hand side.
Now you need to define which floor lies on what level and define their behavior. This can be done in the vertical pattern text box. In my case I have configured fl01 as the lowest level. Fl02 comes next and on that one sits fl03. But we have six floor levels in here, who does it work? Can you see the little “+” right next to fl02? This means that fl02 will be added as soon as we raise the height of the building right between fl01 and fl03.
When you are combining patterns (horizontal (floors) or vertical (cells)) you may use “+” if the pattern should appear at least one time and will be duplicated as many times as needed compared to the façade size. You may use “*” for the same reason except that it does not need to appear.
To extend this a little bit you may use” ()” in combination with “+” and “*” to apply this to groups. For example (lfo1, flo2)+ means that level 1 and level 2 appear at least once and if the façade height raises it will be duplicated together always.
After the floors have been defined we need to look at how we want the facades to be. Do we need windows, doors, stores or just a plain wall? Therefore you will select the floor to be arranged by marking it in the "Available Floor" list.
Now you are able to set the floor cells, which are all represented in the “Available Cell” list. The camera button generates thumbnails of all the cells.
In this example the cells are defined as belongings to a certain floor but can be arranged as you please. Uses double on a cell to bring it in into the “Horizontal Pattern” list.
NOTE: The cell will be added on the curser’s position.
In the graphic below you can see the whole facade arrangement as it shows up in the preview areaw within the editor:
Fl00 is defined as the lowest lewel in the façade and is followed by fl01. Fl02 will be repeated when the building/façade heigth is changed. Fl03 is the last level which will be the top row of the façade.
Fl00 contains different cell elemnts which are shown directly in the preview. The “horizontal pattern” list shows the arrangements of the selected cells. I have used all the cells which are categorized for fl00, you may use other cells as well.
NOTE: when you select an “Available Floor” directly you see the attached cells in the “Horizontal Pattern” list.
According to the example here we defined the lowest floor and entered some shop windows and doors. In the preview the façade should look like the image below.
One more option to be aware of is the “Roof Decoration”. Not all façade styles have this but some do have a kind of stone fence or nicely designed top ending to be part of the façade.
Actually it is handled exactly the same way we do create a floor except the option that you can enter it in the “Roof Decoration” box instead of adding it in the “Vertical Pattern” list.
At the end you can close the editor and the style icon should change according to the settings you have made. Drag and Drop the new style onto the building. You my verify the correct messures in the editor when need to fit exactly the building shell.
NOTE: When you drag and drop the style onto the roof – the whole building (all walls) will be stylized. If moving the style to a certain façade only this one will be stylized.
NOTE: in order to stylize a building differently from wall to wall and not just dropping the style on the whole building you need to create another version of a façade style by adding a new style or duplicate the recently used and edit it.
Now happy styling :-)