In order to enrich our AIM models we can use different sources. One of them is the Google warehouse where thousands of nice models are waiting to be used. As always there are some things to look at first when pushing models from format to format.
So here is a nice hint from my colleague Pierre-Nicolas, about configuring 3DS max design in order to keep the textures in the right place in SKP models that you convert with 3DSMaxDesign.
First, visit the Warehouse (http://sketchup.google.com/3dwarehouse/) and download the desired model. Make sure to choose the .skp format.
Open 3ds Max Design and choose “Custom UI and default switcher…“from the “Customize” menu item.
Import the model now in the scene and choose following settings when asked.
Important is to make sure that the last box is unchecked.
The model appears nicely in 3ds Max and we can export it now to FBX:
Make sure you enable “Embed Media”!
Now we can drag and drop it into our AIM scene. Via “Interactive placement” you are able to put it wherever you need it to bee.
Another option for using models from external sources are focused on reusable objects like city furniture, such as cars, lights, trees, etc. and not unique building models like in this demo case above.
Let’s assume you want to use a model more often, it would make sense to put it into the local library of AIM.
Therefore open the Style Editor. Search for the 3D Model tab and select the correct folder. Under “Style Editing” in the lower part of the Style Palette Dialog box hit the green “+” and create a new model style.
DoubleClick opens the style settings and here you are able to load the (in our case today) FBX model. Once it is loaded you can see it in the preview.
Now you are able to drag and drop this style onto existing models or use it within the drawing tool for your own project proposal.
Have a good week!